Chaotic Dreams

Roleplaying, Gaming, and more! (formerly known as the Windia RPG.)

Shadow Magic (Currently whats in development)

(This is just a sampling of what is currently in development.)

                                                             Shadow Magic

Shadow magic is a combination of the powers of the base of the four elements, and often symbolized throughout history as the sign of the Cross. (Earth, Air, Fire, Water, converging on the center, the unified power/force.) This type of magic, as well as its element, is really strong and focuses on many elements, although mostly offensive in nature. Druidic and Black Mage types often flock to this brand of magic..the Druids for the more simplistic roots on the forces of the Planet..and the Black Mages for the sheer firepower involved.


Spell Level One (SPL 1)(Magic Levels: 1-15)


Name Element  MP Cost  Damage  Range Level   XPLearn
Blaze  Fire  10  1d20+5pL  20 ft  1  500

A swirl of flame erupts around the target, followed by three rapid bursts of flame.

Name Element  MP Cost  Damage  Range Level   XPLearn
 Chill  Ice  12  2d12+2pL  20 ft  2  500

Frost rises around the person and freezes,breaking into razor sharp shards after.

Name Element  MP Cost  Damage  Range Level   XPLearn
 Bolt  Energy  14  3d10+2pL  20 ft  3  500

A prism of blue energy forms around the target, and the victim is immersed in it,

and electrocuted.

Name Element  MP Cost  Damage  Range Level   XPLearn
 Wave  Water  16  2d20+3pL  Sweep+Line 4,Height  5ft  5  800

Raises a 5 ft high tidal wave that crashes into all within range.

Name Element  MP Cost  Damage  Range Level   XPLearn
 Smash  Earth  18  3d15+2pL  Sweep+Line 4  6  800

A rock wall juts up 20 feet, then falls, covering everything in range.

Name Element  MP Cost  Damage  Range Level   XPLearn
 Dark Mist Dark  22  5d11+3pL,+Random Status  20 ft + Area 1 8  1000

Sends a swirling ball at one target space which then bursts into a dark acidic mist.

(Status 1d6: Stun,Mute,Sleep,Blind,Bleak,Confuse in that order.)

Name Element  MP Cost  Damage  Range Level   XPLearn
 Geyser  Non  24  3d20+2pL,+ 1/3rd SP and MP drain Area 2  9  1000

Summons up a horde of rising ghost lights that sap the strength of opponents.

Name Element  MP Cost  Damage  Range Level   XPLearn
 Flash  Light 26  4d16+3pL Line  5,15 ft high  10  1000

Sends columns of holy explosions rippling in a straight line.

Knockback carries you the full length of the range of the attack, with

1d6 extra attacks (+5 dmg per extra attack.)

Name Element  MP Cost  Damage  Range Level   XPLearn
 Barrier  Status  28  n/a  20 ft  11  1000

Puts up a barrier around that halves Physical damage for 1d4 rounds.

Name Element  MP Cost  Damage  Range Level   XPLearn
 Wall  Status  30  n/a  20 ft  12  1000

Puts up a magical barrier that reflects all magic at + 1/2 damage

back on the person whom sent it for 1d4 rounds. (Doesn't reflect

Sealed Magic.)

Name Element  MP Cost  Damage  Range Level   XPLearn
 Star  Space  32  4d20+4pL  Sight+Area 1  13  1500

Summons up a comet which crashes down into one target and explodes,damaging

all in range.

Name Element  MP Cost  Damage  Range Level   XPLearn
 Black Hole  Space  34  3d28+3pL,Death status Area 3  14  1500

The closer you are to the Ground Zero, the more penalty you have to dodge getting

sucked in. Area 0 (Main space): -15, Area 1: -10, Area 2: -5, Area 3: As normal.

Everyone in range recieves damage as the Black hole opens and sucks debris at

the velocity of faster-than-bullet-speed.

Name Element  MP Cost  Damage  Range Level   XPLearn
 Dark Matter  Shadow  36  3d30+5pL  All targets in full sight range.  15  2000

Powerful spell, as triangles of Dark matter from the coldest depths of space combine

all the basic elemental forces as they tear through all victims in range.